Lixin Xue

I am a PhD student at ETH Zürich, supervised by Prof. Otmar Hilliges, Prof. Dimitris Tzionas, and Prof. Marc Pollefeys. My research interests mainly lie in computer vision and computer graphics, especially in the reconstruction of human-object interactions.

Previously, I completed my master's degree at ETH Zürich. During my master, I did my thesis on neural faces in the Digital Humans Group at DisneyResearch|Studio, supervised by Dr. Paulo Gotardo and Dr. Derek Bradley. Prior to ETH, I did my bachelor's at Beihang University. I was lucky to work with Prof. Hao Su at UCSD and Dr. Zhirong Wu at Microsoft Research Asia.

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Publications
GauSTAR demo GauSTAR: Gaussian Surface Tracking and Reconstruction
Chengwei Zheng, Lixin Xue, Juan Zarate, Jie Song
CVPR 2025
project page / paper / video / code

GSTAR enables photo-realistic rendering, surface reconstruction, and 3D tracking for dynamic scenes while handling topology changes.

ODHSR: Online Dense 3D Reconstruction of Humans and Scenes from Monocular Videos
Zetong Zhang, Manuel Kaufmann, Lixin Xue, Jie Song, Martin R. Oswald
CVPR 2025
project page / paper / video

ODHSR reconstructs a photorealistic dense Gaussian representation of the scene and the moving human within a SLAM setting.

HSR teaser HSR: Holistic 3D Human-Scene Reconstruction from Monocular Videos
Lixin Xue, Chen Guo, Chengwei Zheng, Fangjinhua Wang, Tianjian Jiang, Hsuan-I Ho, Manuel Kaufmann, Jie Song, Otmar Hilliges
ECCV 2024
project page / paper / video / code / data

HSR jointly reconstructs dynamic humans and static scenes from monocular RGB videos.

CustomHumans teaser Learning Locally Editable Virtual Humans
Hsuan-I Ho, Lixin Xue, Jie Song, Otmar Hilliges
CVPR 2023
project page / paper / video / code / data

We introduce a novel hybrid representation and end-to-end trainable network architecture to model fully editable and customizable neural avatars.

Projects
SfM disambiguation result
SfM disambiguation input
Disambiguation in Structure-from-Motion
Supervised by Paul‑Edouard Sarlin, Mihai Dusmanu, and Prof. Marc Pollefeys
Semester Project in Computer Vision and Geometry Group
code

Make COLMAP more robust to duplicated structures by filtering out wrong matches based on several state-of-the-art algorithms.

FRNN nearest neighbor search visualization Fixed Radius Nearest Neighbor Search
Supervised by Dr. Yifan Wang, Prof. Cengiz Oztireli, and Prof. Olga Sorkine-Hornung
Semester Project in Interactive Geometry Lab
code / slides

A fixed radius nearest neighbors search implemented on CUDA with a similar interface as pytorch3d.ops.knn_points with more than an order of magnitude speedup.



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